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ANDY HUANG

3D ARTIST | GAME ARTIST

I’m a 3D Artist with a passion for creating high-quality game and film assets with software such as Maya, Blender, and ZBrush. 5+ years of experience creating characters, hard-surface, and environment assets for games, including AAA and film. Previous experience at studios such as Ubisoft and Fanatic Games.
Based in Los Angeles

 

​Some of the titles I've worked on include:​

• XDefiant (2024)
• Aftermath (2024)
• Incursion (2020)


B.A. Animation & Digital Arts | Un
iversity of Southern California


Proficiency:
• Maya, Blender

• Marvelous Designer
• Substance Painter

• Unreal Engine

• Unity
• Adobe Suite
• Marmoset Toolbag
• Shotgrid, JIRA


• Experienced in Organic and Hard Surface Modeling, UV unwrapping, Rigging, Texture Art, Scan Data, Game Engine Asset integration, Video Editing, Rendering/Compositing, and working with 3D asset outsource partners

CONTACT ME

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© 2026 BY ANDY HUANG

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