
ANDY HUANG
3D ARTIST | GAME ARTIST
I’m a 3D Artist with a passion for creating high-quality game and film assets with software such as Maya, Blender, and ZBrush. 5+ years of experience creating characters, hard-surface, and environment assets for games, including AAA and film. Previous experience at studios such as Ubisoft and Fanatic Games.
Based in Los Angeles
Some of the titles I've worked on include:
• XDefiant (2024)
• Aftermath (2024)
• Incursion (2020)
B.A. Animation & Digital Arts | University of Southern California
Proficiency:
• Maya, Blender
• Marvelous Designer
• Substance Painter
• Unreal Engine
• Unity
• Adobe Suite
• Marmoset Toolbag
• Shotgrid, JIRA
• Experienced in Organic and Hard Surface Modeling, UV unwrapping, Rigging, Texture Art, Scan Data, Game Engine Asset integration, Video Editing, Rendering/Compositing, and working with 3D asset outsource partners